Sound starts as a wave.
Real-world sound is analogue. It changes smoothly and continuously over time.
A computer cannot store a smooth wave directly. It must measure the wave and convert those measurements into binary.
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Samples
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Binary
Understand how real-world sound waves are sampled, converted into binary, and stored as digital sound files.
Real-world sound is analogue. It changes smoothly and continuously over time.
A computer cannot store a smooth wave directly. It must measure the wave and convert those measurements into binary.
Sampling means measuring the amplitude of a sound wave at regular time intervals.
Each measurement is stored as a binary value. More measurements per second can create a more accurate digital recording.
A video looks smooth because it is made from many still images shown quickly.
Sound sampling works in a similar way. More samples capture more detail from the original sound wave.
Sampling rate is the number of samples taken per second. It is measured in Hertz.
Bit depth, also called sample resolution, is the number of bits used to store each sample.
More bits per sample means more possible amplitude values, so the sound can be stored more precisely.
Higher quality sound usually uses a higher sampling rate and/or a higher bit depth.
Students often mix up these two terms.
Sound waves are analogue and continuous. Computers store digital data using binary values.
Sampling measures the wave at regular intervals. Sampling rate controls how many samples are taken each second.
Bit depth controls how many bits are used for each sample.
Now that you understand text, images and sound, the next step is measuring how much storage data needs.